TD Master Devlog #1 – Foundations, Traps, and Progress
Welcome to the first TD Master devlog.
Work has been moving steadily, and this first update focuses on laying the foundation for the game. A lot of recent development has gone into core gameplay systems, trap placement, enemy interaction, and making everything feel more responsive and satisfying to use.
Core gameplay direction
TD Master is built around trap-based defense combined with direct player involvement. Positioning, planning, and moment-to-moment decisions all play a role.